Casual Commander League
You can pay League Fees with Cash at the League Play day or using these Zelle or Cash App QR codes!
https://cash.app/$surius
Commander league Premise
To provide regular, repeated casual commander play and promote a community feel and encourage a fun play environment for all.
Commander League Information
League Entry Fee: $15 (Paid to me, not the game store)
Format: Unaltered Precon Commander
Weekly entry fee: Buy a Booster Pack
For this league, we decided to do a Precon Commander league.
Here are the Deck Rules:
You must start the league win an unaltered commander preconstructed deck.
You can buy one from the Game Store or you can bring one you already own, so long as it is unaltered.
You can also borrow one of Rudy's but they cannot be altered during the entire league.
You can change which deck you use in the league, but any deck changes must start as an unaltered precon
Each week, you will buy a booster for entry to the League Play.
You may use the cards opened in your entry pack to alter your precon deck, except for week one.
If you change decks during the league, that new deck must be unaltered. You can only use cards from the current League Play Day to alter any decks.
Games will be played in 3-4 player pods, preferably 4.
During the game, you will use the provided score sheets to record any points you gain.
After the game, you will email a picture of your score sheet to events@kingslabyrinth.com
Prize support:
1: Pods - No prize support for pods.
2: League - The league entry fees go towards the league prize pool.
Prizes will be awarded for most league points as well as League Favorite Opponent!
Prize pool will be calculated and announced based on PAID entries. Prize pool will increase, and be announced as increased, as players pay their entry fee.
Every pod you report gets you a ticket into the end of league raffle.
The End of League Raffle will be done at the League Celebration in December.
Raffle prizes could be Magic cards, Magic products, playmats, deck boxes, sleeves and more!
House Rules
Infect damage is 15
Put on a clock - A player can be put on the clock if the rest of the table believes they are taking too long to play their turn. A 5 minute timer starts once they are put on the clock. When that 5 minutes ends, the current player's turn ends.
At the end of each league period, players will be polled to see if any points need to be adjusted or if items need to be added/removed.
House rules will be evaluated after each league and changed as need/requested by the majority of the league players.
All players of a League pod MUST be league members and play as if they were trying to gain points, even if they have already played their two pods. Any league member playing in a league pod and plays in a way that is detrimental to the spirit of the league may be asked to not play in the league anymore. If this happens and their league fees were paid, they will be returned to the player.
Proxies are allowed, but we ask that you keep it to a minimum. Proxies are cards that are not originaly MTG cards and are used for play testing, space filling while waiting for cards to come in or to represent cards you own without having to switch them between multiple decks. Owning, ordering, or expected ordering are the use cases for the proxies.
League “Ban” List Information
The normal Commander ban list is still in effect and cards from the Official Ban list cannot be used.
At the end of each League period, players will be asked to nominate cards for banning/ban removal to/from the League Ban list.
Once a card has been approved for adding to the League ban list, it can still be used in a deck, but will incur negative points for playing it in a league game.
When cards are approved for removal from the League ban list, they can be played without getting negative points in the next league period.
Current League Ban List
The following cards can be used in the league pods, but will incur negative points for playing them.
Stasis
Winter Orb
Winter Moon
Thassa's Oracle
Stella Lee, Wild Card
League Points
+1 point
I’ll Wait - Be the first player eliminated
Energy Surge - Increase all players mana generation(Once per Game)
Can be Mana Flare style or Land searching or anything that increases everyone's ability to generate mana.
Humane Society - Save a creature from being destroyed that you do NOT control (twice per game)
First Blood - Deal the first point of combat or non-combat damage (can be earned for combat AND non-combat)
Knockout - Eliminate a player(Not gained if Avenger is achieved)
Avenger - Eliminate a player that eliminated another player before the end of your next turn after that elimination.
Survivalist - Earn a point for each opponent you outlive if you do not win the game.
Even Steven - Deal at least one point to each starting opponent during the game.
Stop That! - Counter another players Counter spell that is targeting a spell you do not control.
+2 points
Oh No you don’t! - Stop a player from going infinite (repeatable)
Tubthumping - Cast your commander from the Command Zone more than three times
Lifeline - Save a player from Lethal Damage (twice per game)
Champion! - Be the last player standing
Generosity points - Each player will have 3 points they can award, divided as they see fit, to their opponents at the end of the game. This can be for any reason they want, such as a favorite opponent, a cool play, saving them, or any reason they want. This requires the opponent's names to be recorded on the score sheet.
-1 Point
I Said No - Counter more than 3 spells in a single round
All Ready? - Eliminating a player prior to turn 5
Banned? - Playing a card that is on the RPG League “Ban” List
Wait, I Did That Wrong - taking back or changing an action right after it was made, but after another action was completed.
Mana Advantage - Using a 1 or 0 cost mana rock before turn 3
My turn Again - Taking more than 2 turns in a row or more than 3 turns in a round.
Wait, one more minute - taking more than 5 minutes to complete your turn or hold priority after being “Put on the Clock”
Mine! - Control 5 or more permanents you do not own
-2 Points
Armageddon - Destroy at least one player’s mana base, regardless of what permanents they control. This can be mass land destruction or destroying their only way to produce a single color from lands. (twice per game)
-5 points
Forget this - Scooping without the need to leave or agreement from all opponents. Specifically meant to prevent people from getting mad and scooping or taking an irreversible action, then scooping. We strongly encourage everyone to agree to let someone scope if they must leave for a reason out of their control, but a consensus isn’t required if a need arises that requires you to leave the store and not return during the league play (time/emergency/work/etc).
League Points Sheet
